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About Me

My name is Richard Schwartze and I'm a game developer living in Toronto, Canada. Born and raised here, I took an early interest in video game development and began experimenting with a number of development tools such as 3D Studio Max, Photoshop, various programming languages and game engines.

I first dove deep into video game development by modding Crysis using the CryEngine 2 development tools released with that game, with my main focus being on building an RTS/FPS hybrid mod for it.

When Unreal Engine 4 released I switched my focus to Unreal development, and over the years have developed prototypes in multiple different genres to various levels of completion. Through these efforts I've developed expert skills with various UE4 and UE5 tools, including implementing multiplayer features with both peer-to-peer and dedicated server architectures.

Since 2012 I've been working for Ubisoft Toronto in a wide variety of roles including QC, Production Management, and Technical Design on several major IPs including Splinter Cell, Assassin's Creed, Watch_Dogs and Far Cry.
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Videos of features and game modes created in Unreal Engine 4 and 5

Images and videos of features and game modes created in CryEngine 2

A list of all the titles I've worked on

Download links for content I've released

Thank you for taking the time to view my work. Please feel free to contact me via any of the links below.

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