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Crysis (CryEngine 2) Mods

Below is an assortment of videos from my time modding the 2007 PC game Crysis. All gameplay features were built using Flowgraphs (CryEngine’s visual scripting system) and other editors within CE2 (particles, gametokens, libraries, characters, etc.).

Some of what’s shown here is pretty rough and much of my work has been lost over time, but I’m very proud of what was accomplished and it stands as a monument to my first focused attempts at game development.

Note: the framerate in many of these videos is quite low because the only recording tool available at the time was Fraps, which was notoriously resource-hungry.

RTS Prototype

Unreleased mission with expanded infantry gameplay - units earn experience and unlock abilities as they level up. Equipment can be collected for the purpose of upgrading units or building new unit types. Introduced medics, who can heal nearby units, as well as snipers.
Unreleased mission with tank gameplay and airborne units that can be dropped on the map. The player must destroy the Anti-Aircraft gun before airborne units can be dropped.
Stealth unit RTS/FPS gameplay. Unit can be told to hold fire and is hidden from enemies when in shadows.
Unit Upgrades UI
A short demo of tank-only RTS/FPS hybrid gameplay
A rough prototype of AC-130 and chopper gunner gameplay based on experiences from Call of Duty.
Environments
Swamp Environment
Swamp2
Swamp1
NotSwamp
Cherno
Desert Environment
junkyard
desert_combat_tankshot.1
dc_village
Temperate Environment
GasStation
crysis_forrestbunkers
River
WW2 Environments
beach2
brecourt2
brecourt1
nml2
brecourt3
Space Environment
crysis_deep_space_mine_and_sd
crysis_deepspace_sd_banner
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